AI Insights · Timothy · April 2021
Top 5 Cat Games in Europe: Q1 2021 Android Performance
A look at the performance of the top cat-themed games on Android in Europe during the first quarter of 2021, showcasing trends in downloads and user engagement.
Performance of Top Cat Games on Android in Europe for Q1 2021
The first quarter of 2021 has seen varied performance among the top cat-themed games on Android in Europe. Data provided by Sensor Tower gives us a glimpse into the downloads, revenue, and weekly active users for these feline-focused applications.
Starting with Kitten Match, published by Special Gamez, we observed a strong start with downloads peaking at 187K in the second week of January, followed by a gradual decline to 49K by the end of March. Revenue showed a mid-quarter spike reaching nearly 60K USD in early February and then stabilized around 47K USD towards the end of the quarter. Weekly active users hit a high of 867K in mid-January, before tapering off to 596K by the quarter's close.
My Cat - Virtual pet simulator by Appsyoulove demonstrated a significant surge in downloads, cresting at 196K in the last week of January, but then saw a drop to 44K by March end. While revenue displayed a steady increase, peaking at 22K USD in early March, weekly active users showcased a steady climb to 533K in late January, before declining to 143K by the quarter's end.
PONOS Corporation's The Battle Cats showed consistent downloads throughout the quarter, averaging around 12K to 16K per week, with weekly active users remaining relatively stable, ending the quarter at 88K. Revenue for the game experienced a notable peak at 22K USD in the second week of February.
Tropicats: Tropical Match3, a game by Wooga, had modest download numbers, starting at just 101 in late December and reaching a peak of 2K in mid-March. Weekly active users saw a slight increase from 3.4K to 3.5K over the quarter. Revenue trends were somewhat volatile, with a low of 9.9K USD and a high of 14.2K USD in early February.
Lastly, Clever Apps Pte. Ltd.'s Kitty Scramble: Word Game witnessed a decrease in downloads from 26K in the first week of January to 9K by the quarter's end. Weekly active users peaked at 37K in mid-January but dwindled to 16K by March. Revenue also showed a declining trend, starting at 10.5K USD and ending at 5.8K USD.
For more in-depth insights into the performance of cat-themed games and other mobile applications, Sensor Tower's platform offers detailed analytics and trend data.